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301 lines
9.3 KiB
C
301 lines
9.3 KiB
C
7 months ago
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// CStaticCounter - CStatic derived numeric counter display
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//
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// Author: Jason Hattingh
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// Email: jhattingh@greystonefx.com
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//
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// You may freely use or modify this code provided this
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// notice is included in all derived versions.
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//
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// This class implements a LED style counter without the need for bitmap resources
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//
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//#define WM_UPDATE_STATIC (WM_USER+0x411) // user defined WM message
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#if !defined(AFX_STATICCOUNTER_H__F666A491_3847_11D3_A58E_00805FC1DE10__INCLUDED_)
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#define AFX_STATICCOUNTER_H__F666A491_3847_11D3_A58E_00805FC1DE10__INCLUDED_
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#include "stdafx.h"
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#include "3DBar.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// StaticCounter.h : header file
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//
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const unsigned short BARHEIGHTMIN = 0;
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const DWORD STCOUNTER0 = 252;
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const DWORD STCOUNTER1 = 96;
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const DWORD STCOUNTER2 = 218;
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const DWORD STCOUNTER3 = 242;
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const DWORD STCOUNTER4 = 102;
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const DWORD STCOUNTER5 = 182;
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const DWORD STCOUNTER6 = 190;
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const DWORD STCOUNTER7 = 224;
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const DWORD STCOUNTER8 = 254;
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const DWORD STCOUNTER9 = 246;
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const DWORD STCOUNTER10 = 2; // The minus sign [2]
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const DWORD STCOUNTER11 = 256; // The "point"
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const DWORD STCOUNTER12 = 257; // The "colon" (:)
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const DWORD STCOUNTERALL = 999;
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const DWORD NOTCH1 = 128;
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const DWORD NOTCH2 = 64;
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const DWORD NOTCH3 = 32;
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const DWORD NOTCH4 = 16;
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const DWORD NOTCH5 = 8;
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const DWORD NOTCH6 = 4;
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const DWORD NOTCH7 = 2; // The minus sign
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const DWORD NOTCH8 = 1; // Not used...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// CStaticDC - memory DC
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//
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// Author: Keith Rule, keithr@europa.com, Copyright 1996-1997, Keith Rule
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//
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// You may freely use or modify this code provided this copyright is included in all derived versions.
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//
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// History - 10/3/97 Fixed scrolling bug.
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// Added print support.
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// - 14/7/99 Added optional clip rect parameter [jgh]
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//
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class CStaticDC : public CDC {
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private:
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CBitmap m_bitmap; // Offscreen bitmap
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CBitmap* m_oldBitmap; // bitmap originally found in CStaticDC
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CDC* m_pDC; // Saves CDC passed in constructor
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CRect m_rect; // Rectangle of drawing area.
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BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
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public:
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Function Header
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CStaticDC(CDC* pDC, CRect rect = CRect(0,0,0,0)) : CDC(), m_oldBitmap(NULL), m_pDC(pDC)
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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{
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ASSERT(m_pDC != NULL); // If you asserted here, you passed in a NULL CDC.
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m_bMemDC = !pDC->IsPrinting();
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if (m_bMemDC){
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// Create a Memory DC
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CreateCompatibleDC(pDC);
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if ( rect == CRect(0,0,0,0) )
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pDC->GetClipBox(&m_rect);
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else
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m_rect = rect;
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m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
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m_oldBitmap = SelectObject(&m_bitmap);
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SetWindowOrg(m_rect.left, m_rect.top);
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} else {
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// Make a copy of the relevent parts of the current DC for printing
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m_bPrinting = pDC->m_bPrinting;
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m_hDC = pDC->m_hDC;
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m_hAttribDC = pDC->m_hAttribDC;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Function Header
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~CStaticDC()
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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{
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if (m_bMemDC) {
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// Copy the offscreen bitmap onto the screen.
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m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
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this, m_rect.left, m_rect.top, SRCCOPY);
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//Swap back the original bitmap.
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SelectObject(m_oldBitmap);
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} else {
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// All we need to do is replace the DC with an illegal value,
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// this keeps us from accidently deleting the handles associated with
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// the CDC that was passed to the constructor.
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m_hDC = m_hAttribDC = NULL;
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}
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}
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// Allow usage as a pointer
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CStaticDC* operator->() {return this;}
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// Allow usage as a pointer
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operator CStaticDC*() {return this;}
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};
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// End CStaticDC
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Begin: class CStaticCounter
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class CStaticCounter : public CStatic
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{
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CStaticCounter)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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CStaticCounter();
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virtual ~CStaticCounter();
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void SetFormatString(CString strFormat=_T("%.3d")) {
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m_strFormat = strFormat;
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if (m_strFormat.Find('f')>0) m_bFloat=true; else m_bFloat=false;
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Update();
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};
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void SetID(UINT uID) { m_uID=uID; };
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static CRect GetRect(UINT uID, CDialog* pDlg);
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void SetBarHeight(int nHeight=BARHEIGHTMIN) {
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nHeight<BARHEIGHTMIN?m_nBarHeight=BARHEIGHTMIN:m_nBarHeight=nHeight;};
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void SetAllowInteraction(bool bValue=true){m_bAllowInteraction=bValue;};
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float GetPos() { return m_fPos; };
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void SetPos( int nPos, bool bSetRange=false, float fMin=0, float fMax=100 ) {
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m_bFloat=false;
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if (bSetRange) {
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ASSERT(fMin <= fMax);
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SetRange(fMin, fMax);
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if ( (float)nPos<fMin ) nPos = (int)fMin;
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if ( (float)nPos>fMax ) nPos = (int)fMax;
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}
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m_fPos = (float)nPos;
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DisplayInt( (int)m_fPos );
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};
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void SetPos( float fPos, bool bSetRange=false, float fMin=0, float fMax=100 ){
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m_bFloat=true;
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if (bSetRange) {
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ASSERT(fMin <= fMax);
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SetRange(fMin, fMax);
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if ( fPos<fMin ) fPos = fMin;
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if ( fPos>fMax ) fPos = fMax;
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}
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m_fPos = fPos;
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DisplayFloat( m_fPos );
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};
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void SetBlankPadding(int nPadding){ m_nBlankPadding = nPadding;};
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void SetRange( float fMin=0, float fMax=100 ) {
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ASSERT(fMin <= fMax);
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if ( m_fPos<fMin ) m_fPos = fMin;
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if ( m_fPos>fMax ) m_fPos = fMax;
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m_fMin = fMin;
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m_fMax = fMax;
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};
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void SetDrawFaded(bool bState=true){ m_bDrawFadedNotches = bState; };
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void SetDraw3DBar(bool bState=false){ m_bDraw3DBar = bState; };
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void Display( CString strDisplay ) { m_strDisplay = strDisplay; Invalidate(FALSE); };
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void DisplayInt(int nValue, bool bSetFmtStr=false, CString strFormat=_T("%.3d")) {
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m_bFloat=false;
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if (bSetFmtStr) m_strFormat = strFormat;
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m_strDisplay.Format(m_strFormat, nValue);
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Invalidate(FALSE);
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};
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void DisplayFloat(float fValue, bool bSetFmtStr=false, CString strFormat=_T("%.4f")) {
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m_bFloat=true;
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if (bSetFmtStr) m_strFormat = strFormat;
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m_strDisplay.Format(m_strFormat, fValue);
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Update();
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};
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void DisplayTime( CString strFormat = _T("%H:%M:%S") ) {
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m_bDraw3DBar=false; Display( (CTime::GetCurrentTime()).Format(strFormat) ); };
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void DisplayTime(UINT uSecs, UINT uMins=0, UINT uHours=0, UINT uDays=0, CString strFormat=_T("%D:%H:%M:%S")) {
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m_bDraw3DBar=false; Display( (CTimeSpan(uDays, uHours, uMins, uSecs)).Format(strFormat) ); };
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void SetColourFaded(COLORREF crColor ){ m_bSpecifiedFadeColour = true; m_crDimForeground = crColor; Invalidate(FALSE); };
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void SetColours(COLORREF crFG, COLORREF crBG = 0, COLORREF crChannel=RGB(0,100,0)){
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m_crForeground = crFG;
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m_crBackground = crBG;
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m_3DBar.SetBarColour(crChannel);
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Invalidate(FALSE);
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};
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protected:
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void Update()
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{
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if (::IsWindow(m_hWnd)) Display(m_strDisplay);
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}
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void CalculateMetrics();
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void Draw( CStaticDC* pDC, DWORD dwChar, int nCol);
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int m_nLastAmount;
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unsigned short m_nBarHeight;
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bool m_bDrawFadedNotches;
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bool m_bGotMetrics;
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bool m_bSpecifiedFadeColour;
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CString m_strDisplay;
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CString m_strFormat;
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CRect m_recClient;
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float m_fMin, m_fMax;
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protected:
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int m_nBlankPadding;
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UINT m_uID;
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int m_nMovement;
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C3DBar m_3DBar;
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int m_nNotchWidth;
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int m_nNotchLength;
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int m_nMargin;
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COLORREF m_crBackground;
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COLORREF m_crForeground;
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COLORREF m_crDimForeground;
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float m_fPos;
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bool m_bDraw3DBar;
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bool m_bLDown, m_bRDown;
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bool m_bAllowInteraction;
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bool m_bFloat;
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// Generated message map functions
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//{{AFX_MSG(CStaticCounter)
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afx_msg void OnPaint();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STATICCOUNTER_H__F666A491_3847_11D3_A58E_00805FC1DE10__INCLUDED_)
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