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#include "StdAfx.h"
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#include "LanguageMgr.h"
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#include "Propertie.h"
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#include "PropertieMgr.h"
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#include "AuthorityMgr.h"
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#include "GlobalFunction.h"
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#include "LogMgr.h"
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#include "FileMgr.h"
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#include "MyDlgView.h"
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#define LANGUAGE_PARA_FILE _T("\\Language.bin")
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CLanguageMgr *gLanguageMgr = new CLanguageMgr;
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CLanguageMgr::CLanguageMgr(void)
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{
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m_bEnglishMode = false;//Ӣ<><D3A2>ģʽ
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}
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CLanguageMgr::~CLanguageMgr(void)
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{
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}
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CMFCPropertyGridProperty *CLanguageMgr::CreatGridProperty()
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{
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CString PropertyName;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CString Description;//<2F><><EFBFBD><EFBFBD>
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CString Path = GetParDirName();//<2F>洢·<E6B4A2><C2B7>
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CString Name;
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CString GroupName;
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CString ModuleName;
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//-------------------------------------------------------------------------------//
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PropertyName = _T("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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GroupName = PropertyName;
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CMFCPropertyGridProperty* pGroup = new CMFCPropertyGridProperty(PropertyName);
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//-------------------------------------------------------------------------------//
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if(gAuthorityMgr->CheckAuthority(_Authority_Factory))
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{
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD>ӳ<EFBFBD><D3B3>
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Name = _T("m_bEnglishMode");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CPropertie *pPropertie = new CPropertie;
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pPropertie->SetpVal((void*)&m_bEnglishMode);
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pPropertie->SetType(_PROP_TYPE_BOOL);
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pPropertie->SetpModule(this);
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pPropertie->SetPath(Path);
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pPropertie->SetName(Name);
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pPropertie->WriteRead(true);//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
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PropertyName = _T("Ӣ<EFBFBD><EFBFBD>ģʽ");
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Description = _T("Ӣ<EFBFBD><EFBFBD>ģʽ");
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pPropertie->SetGroupName(GroupName);
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pPropertie->SetShowName(PropertyName);
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CMFCPropertyGridProperty* p1 = new CMFCPropertyGridProperty(PropertyName, (_variant_t)m_bEnglishMode, Description);
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pGroup->AddSubItem(p1);
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gDevicePropertieMgr.Insert(p1, pPropertie);
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}
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}
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return pGroup;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
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void CLanguageMgr::OnAppInitialize()
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{
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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InitLanguageTxt();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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UpdateLanguageTxt();
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD>仯ʱ
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void CLanguageMgr::OnPropertyChanged()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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UpdateLanguageTxt();
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}
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void CLanguageMgr::InitLanguageTxt()
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{
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gLogMgr->WriteDebugLog("Func--->CLanguageMgr::InitLanguageTxt");
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m_LanguageTxtVec.clear();
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CLanguageTxt LanguageTxt;
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LanguageTxt.m_TxtName = "LANGUAGE_SELECT_ALL";LanguageTxt.m_TxtEnglish = "Select All";LanguageTxt.m_TxtChinese = "ȫѡ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_MANUAL_ANNEAL";LanguageTxt.m_TxtEnglish = "Manual Anneal";LanguageTxt.m_TxtChinese = "<EFBFBD>ֶ<EFBFBD><EFBFBD>˻<EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_ADD_JOB";LanguageTxt.m_TxtEnglish = "Add Job";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Job";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_START_JOB";LanguageTxt.m_TxtEnglish = "Job Start";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ʼJob";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PAUSE_JOB";LanguageTxt.m_TxtEnglish = "Job Pause";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ͣJob";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_STOP_JOB";LanguageTxt.m_TxtEnglish = "Job Stop";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ֹJob";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_CANCEL_JOB";LanguageTxt.m_TxtEnglish = "Cancel Job";LanguageTxt.m_TxtChinese = "ȡ<EFBFBD><EFBFBD>Job";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_JOB_QUEUE";LanguageTxt.m_TxtEnglish = "Job Queue";LanguageTxt.m_TxtChinese = "Job<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_SECS_STATE";LanguageTxt.m_TxtEnglish = "Secs State";LanguageTxt.m_TxtChinese = "Secs״̬";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_COMM_STATE";LanguageTxt.m_TxtEnglish = "Comm State:";LanguageTxt.m_TxtChinese = "ͨ<EFBFBD><EFBFBD>״̬:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_CTRL_STATE";LanguageTxt.m_TxtEnglish = "Control State:";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PROCESS_STATE";LanguageTxt.m_TxtEnglish = "Process State";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PORT1_STATE";LanguageTxt.m_TxtEnglish = "Port1 State";LanguageTxt.m_TxtChinese = "Port1״̬:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PORT2_STATE";LanguageTxt.m_TxtEnglish = "Port2 State";LanguageTxt.m_TxtChinese = "Port2״̬:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_LASER_POW_RET";LanguageTxt.m_TxtEnglish = "laser Beam result";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_CUR_PROCESS_RCP";LanguageTxt.m_TxtEnglish = "Current Process Recipe";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Recipe";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_JOB_TIME";LanguageTxt.m_TxtEnglish = "Job Time:";LanguageTxt.m_TxtChinese = "Jobʱ<EFBFBD><EFBFBD>:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PROCESS_TIME";LanguageTxt.m_TxtEnglish = "Process time:";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_NO_WAFER";LanguageTxt.m_TxtEnglish = "NoWafer";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_NO_SEL";LanguageTxt.m_TxtEnglish = "NoSelect";LanguageTxt.m_TxtChinese = "δѡ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_UNTREATED";LanguageTxt.m_TxtEnglish = "Untreated";LanguageTxt.m_TxtChinese = "δ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_WAITING";LanguageTxt.m_TxtEnglish = "Waiting";LanguageTxt.m_TxtChinese = "<EFBFBD>ȴ<EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PROCESSING";LanguageTxt.m_TxtEnglish = "Processing";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_FINISHED";LanguageTxt.m_TxtEnglish = "Finished";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_NO_FINISHED";LanguageTxt.m_TxtEnglish = "NoFinished";LanguageTxt.m_TxtChinese = "δ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_USER";LanguageTxt.m_TxtEnglish = "User:";LanguageTxt.m_TxtChinese = "<EFBFBD>û<EFBFBD>:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_AUTHORITY";LanguageTxt.m_TxtEnglish = "Authority:";LanguageTxt.m_TxtChinese = "Ȩ<EFBFBD><EFBFBD>:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_LASER_SLEEP_TIME";LanguageTxt.m_TxtEnglish = "Laser Sleep Time:";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>:";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_ACCOUNT";LanguageTxt.m_TxtEnglish = "Account";LanguageTxt.m_TxtChinese = "<EFBFBD>˻<EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_ALARM";LanguageTxt.m_TxtEnglish = "Alarm";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_INIT_DEV";LanguageTxt.m_TxtEnglish = "Dev Init";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_POS_X";LanguageTxt.m_TxtEnglish = "RPosX";LanguageTxt.m_TxtChinese = "λ<EFBFBD><EFBFBD>X";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_POS_Y";LanguageTxt.m_TxtEnglish = "RPosY";LanguageTxt.m_TxtChinese = "λ<EFBFBD><EFBFBD>Y";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_POS_Z";LanguageTxt.m_TxtEnglish = "RPosZ";LanguageTxt.m_TxtChinese = "λ<EFBFBD><EFBFBD>Z";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_FEEDBACK_X";LanguageTxt.m_TxtEnglish = "FPosX";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>դX";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_FEEDBACK_Y";LanguageTxt.m_TxtEnglish = "FPosY";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>դY";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_FEEDBACK_Z";LanguageTxt.m_TxtEnglish = "FPosZ";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>դZ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_CUR_POS";LanguageTxt.m_TxtEnglish = "Currect Pos(mm)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>(mm)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_LASER_POW_INFO";LanguageTxt.m_TxtEnglish = "Laser Pow(W)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ(W)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PATH_POW";LanguageTxt.m_TxtEnglish = "Path Pow";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>·<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_VALID_POW";LanguageTxt.m_TxtEnglish = "Wafer Power(W)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>Ч<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_GREEN_LASER_INFO";LanguageTxt.m_TxtEnglish = "Green Laser Info";LanguageTxt.m_TxtChinese = "<EFBFBD>̹<EFBFBD><EFBFBD><EFBFBD>Ϣ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_FRE";LanguageTxt.m_TxtEnglish = "frequency(Hz)";LanguageTxt.m_TxtChinese = "Ƶ<EFBFBD><EFBFBD>(Hz)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_SET_CURR";LanguageTxt.m_TxtEnglish = "Set Curr(A)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD>(A)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_REAL_CURR";LanguageTxt.m_TxtEnglish = "Real Curr(A)";LanguageTxt.m_TxtChinese = "ʵ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>(A)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_REAL_CURR1";LanguageTxt.m_TxtEnglish = "Real Curr1(A)";LanguageTxt.m_TxtChinese = "ʵ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>1(A)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_REAL_CURR2";LanguageTxt.m_TxtEnglish = "Real Curr2(A)";LanguageTxt.m_TxtChinese = "ʵ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>2(A)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_REAL_VOL";LanguageTxt.m_TxtEnglish = "Real Voltage(V)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ѹ(V)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PULSE_DELAY";LanguageTxt.m_TxtEnglish = "Pulse Delay(ns)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ(ns)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PULSE_W_NS";LanguageTxt.m_TxtEnglish = "Pulse W(ns)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(ns)";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_LASER_WATER_FLOW";LanguageTxt.m_TxtEnglish = "Water Flow";LanguageTxt.m_TxtChinese = "ˮ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
|
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|
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|
LanguageTxt.m_TxtName = "LANGUAGE_RED_LASER_INFO";LanguageTxt.m_TxtEnglish = "Red Laser Info";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ";
|
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m_LanguageTxtVec.push_back(LanguageTxt);
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|
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|
LanguageTxt.m_TxtName = "LANGUAGE_PULSE_W_US";LanguageTxt.m_TxtEnglish = "Pulse W(us)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(us)";
|
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|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
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|
LanguageTxt.m_TxtName = "LANGUAGE_DIS_MEASURE";LanguageTxt.m_TxtEnglish = "Laser Distance Measure";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
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m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
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|
LanguageTxt.m_TxtName = "LANGUAGE_DIS_READ_VAL";LanguageTxt.m_TxtEnglish = "Read Val(mm)";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ֵ(mm)";
|
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m_LanguageTxtVec.push_back(LanguageTxt);
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|
LanguageTxt.m_TxtName = "LANGUAGE_IO_SIGNAL";LanguageTxt.m_TxtEnglish = "I/O Signal";LanguageTxt.m_TxtChinese = "I/O <20>ź<EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_IO_LIST";LanguageTxt.m_TxtEnglish = "IO List";LanguageTxt.m_TxtChinese = "IO <20>б<EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_MAINTENANCE";LanguageTxt.m_TxtEnglish = "Maintenance";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD>Թ<EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_MAIN_LASER_STATE";LanguageTxt.m_TxtEnglish = "Main Laser";LanguageTxt.m_TxtChinese = "<EFBFBD>̹<EFBFBD>״̬";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_RED_LASER_STATE";LanguageTxt.m_TxtEnglish = "Red Laser";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_POW_CHECK";LanguageTxt.m_TxtEnglish = "Pow Check";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PCS_CHECK";LanguageTxt.m_TxtEnglish = "Beam Check";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_CLOSE_LASER";LanguageTxt.m_TxtEnglish = "Close Laser";LanguageTxt.m_TxtChinese = "<EFBFBD>رռ<EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_DEV_PAR";LanguageTxt.m_TxtEnglish = "Device Par";LanguageTxt.m_TxtChinese = "<EFBFBD>豸<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_GRAP_PAR";LanguageTxt.m_TxtEnglish = "Graphic Par";LanguageTxt.m_TxtChinese = "ͼ<EFBFBD>β<EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_GRAP_OP";LanguageTxt.m_TxtEnglish = "Graphic Operation";LanguageTxt.m_TxtChinese = "ͼ<EFBFBD>β<EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_OPEN";LanguageTxt.m_TxtEnglish = "Open";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_SAVE";LanguageTxt.m_TxtEnglish = "Save";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_EDIT_MODE";LanguageTxt.m_TxtEnglish = "Edit Mode";LanguageTxt.m_TxtChinese = "<EFBFBD>༭ģʽ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_SHOW_IDX";LanguageTxt.m_TxtEnglish = "Show Idx";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_FIRST_OBJ";LanguageTxt.m_TxtEnglish = "First Obj";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_PER_OBJ";LanguageTxt.m_TxtEnglish = "Per Obj";LanguageTxt.m_TxtChinese = "ǰһ<EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_AFTER_OBJ";LanguageTxt.m_TxtEnglish = "After Obj";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_SORT_ADJUST";LanguageTxt.m_TxtEnglish = "Sort Adjust";LanguageTxt.m_TxtChinese = "˳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_INSERT_IDX";LanguageTxt.m_TxtEnglish = "Insert Idx";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_INSERT_EXT";LanguageTxt.m_TxtEnglish = "Insert";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_REVERSED";LanguageTxt.m_TxtEnglish = "Reversed";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_S_SORT";LanguageTxt.m_TxtEnglish = "S Sort";LanguageTxt.m_TxtChinese = "S<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_SORT_DIR";LanguageTxt.m_TxtEnglish = "Dir";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_S_SORT_EXT";LanguageTxt.m_TxtEnglish = "Sort";LanguageTxt.m_TxtChinese = "Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_POW_START";LanguageTxt.m_TxtEnglish = "Start";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ʼ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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LanguageTxt.m_TxtName = "LANGUAGE_POW_STOP";LanguageTxt.m_TxtEnglish = "Stop";LanguageTxt.m_TxtChinese = "ֹͣ";
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m_LanguageTxtVec.push_back(LanguageTxt);
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|
LanguageTxt.m_TxtName = "LANGUAGE_POW_SET";LanguageTxt.m_TxtEnglish = "Setup";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
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|
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m_LanguageTxtVec.push_back(LanguageTxt);
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|
LanguageTxt.m_TxtName = "LANGUAGE_POW_COMMIT";LanguageTxt.m_TxtEnglish = "Commit";LanguageTxt.m_TxtChinese = "Ӧ<EFBFBD><EFBFBD>";
|
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|
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|
m_LanguageTxtVec.push_back(LanguageTxt);
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|
LanguageTxt.m_TxtName = "LANGUAGE_POW_RECORD";LanguageTxt.m_TxtEnglish = "Record";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>¼";
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|
m_LanguageTxtVec.push_back(LanguageTxt);
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|
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|
LanguageTxt.m_TxtName = "LANGUAGE_POW_CLOSE";LanguageTxt.m_TxtEnglish = "Close";LanguageTxt.m_TxtChinese = "<EFBFBD>ر<EFBFBD>";
|
|
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|
m_LanguageTxtVec.push_back(LanguageTxt);
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|
LanguageTxt.m_TxtName = "LANGUAGE_LOAD";LanguageTxt.m_TxtEnglish = "Load";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
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|
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|
m_LanguageTxtVec.push_back(LanguageTxt);
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|
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|
LanguageTxt.m_TxtName = "LANGUAGE_UNLOAD";LanguageTxt.m_TxtEnglish = "UnLoad";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_UNLOAD_SMIF";LanguageTxt.m_TxtEnglish = "UnLoad";LanguageTxt.m_TxtChinese = "<EFBFBD>Ϻ<EFBFBD><EFBFBD>˳<EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_MAPPING";LanguageTxt.m_TxtEnglish = "Load/Map";LanguageTxt.m_TxtChinese = "Load/Map";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_JOB_COMMIT";LanguageTxt.m_TxtEnglish = "Commit";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_PCS";LanguageTxt.m_TxtEnglish = "PCS";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RECIPE_SET";LanguageTxt.m_TxtEnglish = "Recipe";LanguageTxt.m_TxtChinese = "Recipe<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_DEVICE_STATE";LanguageTxt.m_TxtEnglish = "Status";LanguageTxt.m_TxtChinese = "<EFBFBD>豸״̬";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RECORD";LanguageTxt.m_TxtEnglish = "Record";LanguageTxt.m_TxtChinese = "<EFBFBD>ӹ<EFBFBD><EFBFBD><EFBFBD>¼";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_DEV_SETUP";LanguageTxt.m_TxtEnglish = "Setup";LanguageTxt.m_TxtChinese = "ϵͳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RCP_GROUP_NAME";LanguageTxt.m_TxtEnglish = "Group Name";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RCP_NAME";LanguageTxt.m_TxtEnglish = "Recipe Name";LanguageTxt.m_TxtChinese = "Recipe<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_COPY_RCP";LanguageTxt.m_TxtEnglish = "Copy Recipe";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Recipe";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_PASTE_RCP";LanguageTxt.m_TxtEnglish = "Move Recipe";LanguageTxt.m_TxtChinese = "<EFBFBD>ƶ<EFBFBD>Recipe";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RESET_RCP";LanguageTxt.m_TxtEnglish = "Reset Recipe";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Recipe";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_TRANSFER_USE";LanguageTxt.m_TxtEnglish = "Transfer Use";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>Ƭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_WORK_JOB_USE";LanguageTxt.m_TxtEnglish = "Work Job Use";LanguageTxt.m_TxtChinese = "<EFBFBD>ӹ<EFBFBD>ʹ<EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_ANNEAL_AREA";LanguageTxt.m_TxtEnglish = "Anneal Area";LanguageTxt.m_TxtChinese = "<EFBFBD>˻<EFBFBD><EFBFBD><EFBFBD>Χ";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_AREA_IDX";LanguageTxt.m_TxtEnglish = "Area Idx";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RCP_COMMIT";LanguageTxt.m_TxtEnglish = "Commit";LanguageTxt.m_TxtChinese = "Ӧ<EFBFBD><EFBFBD>Recipe";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RCP_GRP";LanguageTxt.m_TxtEnglish = "Recipe group";LanguageTxt.m_TxtChinese = "Recipe<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RCP_LIST";LanguageTxt.m_TxtEnglish = "Recipe List";LanguageTxt.m_TxtChinese = "Recipe<EFBFBD>б<EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_CUR_COPY_RCP";LanguageTxt.m_TxtEnglish = "Cur Copy Recipe";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Recipe";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_CUR_SEL_RCP";LanguageTxt.m_TxtEnglish = "Cur Select Recipe";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ǰѡ<EFBFBD><EFBFBD>Recipe";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_INIT_XYZ";LanguageTxt.m_TxtEnglish = "Init XYZ";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>XYZ";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_OPEN_LASER_LDD";LanguageTxt.m_TxtEnglish = "Open Laser Ldd";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>LDD";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_LASER1_POW_CHECK";LanguageTxt.m_TxtEnglish = "Laser1 Power Check";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_LASER2_POW_CHECK";LanguageTxt.m_TxtEnglish = "Laser2 Power Check";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_LASER_SPOT_CHECK";LanguageTxt.m_TxtEnglish = "Laser Beam Check";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_STEP_SET_BTN";LanguageTxt.m_TxtEnglish = "Step Set";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RECOVER_ALL_WAFER";LanguageTxt.m_TxtEnglish = "Recover All Wafer";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>wafer";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
LanguageTxt.m_TxtName = "LANGUAGE_RED_LASER_POW_CHECK";LanguageTxt.m_TxtEnglish = "Red Laser Power Check";LanguageTxt.m_TxtChinese = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
|
|
|
|
m_LanguageTxtVec.push_back(LanguageTxt);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//<2F><>ȡTxtName <20><>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
CString CLanguageMgr::GetLanguageTxt(CString TxtName)
|
|
|
|
|
{
|
|
|
|
|
CString Txt = "<EFBFBD><EFBFBD>";
|
|
|
|
|
int size = m_LanguageTxtVec.size();
|
|
|
|
|
for(int k=0;k<size;k++)
|
|
|
|
|
{
|
|
|
|
|
CLanguageTxt &LanguageTxt = m_LanguageTxtVec[k];
|
|
|
|
|
if(TxtName == LanguageTxt.m_TxtName)
|
|
|
|
|
{
|
|
|
|
|
if(m_bEnglishMode)
|
|
|
|
|
Txt = LanguageTxt.m_TxtEnglish;
|
|
|
|
|
else
|
|
|
|
|
Txt = LanguageTxt.m_TxtChinese;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return Txt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|
|
|
|
void CLanguageMgr::UpdateLanguageTxt()
|
|
|
|
|
{
|
|
|
|
|
gLogMgr->WriteDebugLog("Func--->UpdateLanguageTxt");
|
|
|
|
|
gChildPCS->UpdateLanguageTxt();
|
|
|
|
|
gChildLaserPathState->UpdateLanguageTxt();
|
|
|
|
|
gChildSysParaSet->UpdateLanguageTxt();
|
|
|
|
|
gChildRecipe->UpdateLanguageTxt();
|
|
|
|
|
//GetFrame()->m_DlgDeviceMain.UpdateLanguageTxt();
|
|
|
|
|
}
|