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C++

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CStaticCounter - CStatic derived numeric counter display
//
// Author: Jason Hattingh
// Email: jhattingh@greystonefx.com
//
// You may freely use or modify this code provided this
// notice is included in all derived versions.
//
// This class implements a LED style counter without the need for bitmap resources
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//#define WM_UPDATE_STATIC (WM_USER+0x411) // user defined WM message
#if !defined(AFX_STATICCOUNTER_H__F666A491_3847_11D3_A58E_00805FC1DE10__INCLUDED_)
#define AFX_STATICCOUNTER_H__F666A491_3847_11D3_A58E_00805FC1DE10__INCLUDED_
#include "stdafx.h"
#include "3DBar.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StaticCounter.h : header file
//
const unsigned short BARHEIGHTMIN = 0;
const DWORD STCOUNTER0 = 252;
const DWORD STCOUNTER1 = 96;
const DWORD STCOUNTER2 = 218;
const DWORD STCOUNTER3 = 242;
const DWORD STCOUNTER4 = 102;
const DWORD STCOUNTER5 = 182;
const DWORD STCOUNTER6 = 190;
const DWORD STCOUNTER7 = 224;
const DWORD STCOUNTER8 = 254;
const DWORD STCOUNTER9 = 246;
const DWORD STCOUNTER10 = 2; // The minus sign [2]
const DWORD STCOUNTER11 = 256; // The "point"
const DWORD STCOUNTER12 = 257; // The "colon" (:)
const DWORD STCOUNTERALL = 999;
const DWORD NOTCH1 = 128;
const DWORD NOTCH2 = 64;
const DWORD NOTCH3 = 32;
const DWORD NOTCH4 = 16;
const DWORD NOTCH5 = 8;
const DWORD NOTCH6 = 4;
const DWORD NOTCH7 = 2; // The minus sign
const DWORD NOTCH8 = 1; // Not used...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CStaticDC - memory DC
//
// Author: Keith Rule, keithr@europa.com, Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support.
// - 14/7/99 Added optional clip rect parameter [jgh]
//
class CStaticDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CStaticDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Function Header
CStaticDC(CDC* pDC, CRect rect = CRect(0,0,0,0)) : CDC(), m_oldBitmap(NULL), m_pDC(pDC)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
{
ASSERT(m_pDC != NULL); // If you asserted here, you passed in a NULL CDC.
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC){
// Create a Memory DC
CreateCompatibleDC(pDC);
if ( rect == CRect(0,0,0,0) )
pDC->GetClipBox(&m_rect);
else
m_rect = rect;
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevent parts of the current DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Function Header
~CStaticDC()
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CStaticDC* operator->() {return this;}
// Allow usage as a pointer
operator CStaticDC*() {return this;}
};
// End CStaticDC
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Begin: class CStaticCounter
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CStaticCounter : public CStatic
{
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStaticCounter)
//}}AFX_VIRTUAL
// Implementation
public:
CStaticCounter();
virtual ~CStaticCounter();
void SetFormatString(CString strFormat=_T("%.3d")) {
m_strFormat = strFormat;
if (m_strFormat.Find('f')>0) m_bFloat=true; else m_bFloat=false;
Update();
};
void SetID(UINT uID) { m_uID=uID; };
static CRect GetRect(UINT uID, CDialog* pDlg);
void SetBarHeight(int nHeight=BARHEIGHTMIN) {
nHeight<BARHEIGHTMIN?m_nBarHeight=BARHEIGHTMIN:m_nBarHeight=nHeight;};
void SetAllowInteraction(bool bValue=true){m_bAllowInteraction=bValue;};
float GetPos() { return m_fPos; };
void SetPos( int nPos, bool bSetRange=false, float fMin=0, float fMax=100 ) {
m_bFloat=false;
if (bSetRange) {
ASSERT(fMin <= fMax);
SetRange(fMin, fMax);
if ( (float)nPos<fMin ) nPos = (int)fMin;
if ( (float)nPos>fMax ) nPos = (int)fMax;
}
m_fPos = (float)nPos;
DisplayInt( (int)m_fPos );
};
void SetPos( float fPos, bool bSetRange=false, float fMin=0, float fMax=100 ){
m_bFloat=true;
if (bSetRange) {
ASSERT(fMin <= fMax);
SetRange(fMin, fMax);
if ( fPos<fMin ) fPos = fMin;
if ( fPos>fMax ) fPos = fMax;
}
m_fPos = fPos;
DisplayFloat( m_fPos );
};
void SetBlankPadding(int nPadding){ m_nBlankPadding = nPadding;};
void SetRange( float fMin=0, float fMax=100 ) {
ASSERT(fMin <= fMax);
if ( m_fPos<fMin ) m_fPos = fMin;
if ( m_fPos>fMax ) m_fPos = fMax;
m_fMin = fMin;
m_fMax = fMax;
};
void SetDrawFaded(bool bState=true){ m_bDrawFadedNotches = bState; };
void SetDraw3DBar(bool bState=false){ m_bDraw3DBar = bState; };
void Display( CString strDisplay ) { m_strDisplay = strDisplay; Invalidate(FALSE); };
void DisplayInt(int nValue, bool bSetFmtStr=false, CString strFormat=_T("%.3d")) {
m_bFloat=false;
if (bSetFmtStr) m_strFormat = strFormat;
m_strDisplay.Format(m_strFormat, nValue);
Invalidate(FALSE);
};
void DisplayFloat(float fValue, bool bSetFmtStr=false, CString strFormat=_T("%.4f")) {
m_bFloat=true;
if (bSetFmtStr) m_strFormat = strFormat;
m_strDisplay.Format(m_strFormat, fValue);
Update();
};
void DisplayTime( CString strFormat = _T("%H:%M:%S") ) {
m_bDraw3DBar=false; Display( (CTime::GetCurrentTime()).Format(strFormat) ); };
void DisplayTime(UINT uSecs, UINT uMins=0, UINT uHours=0, UINT uDays=0, CString strFormat=_T("%D:%H:%M:%S")) {
m_bDraw3DBar=false; Display( (CTimeSpan(uDays, uHours, uMins, uSecs)).Format(strFormat) ); };
void SetColourFaded(COLORREF crColor ){ m_bSpecifiedFadeColour = true; m_crDimForeground = crColor; Invalidate(FALSE); };
void SetColours(COLORREF crFG, COLORREF crBG = 0, COLORREF crChannel=RGB(0,100,0)){
m_crForeground = crFG;
m_crBackground = crBG;
m_3DBar.SetBarColour(crChannel);
Invalidate(FALSE);
};
protected:
void Update()
{
if (::IsWindow(m_hWnd)) Display(m_strDisplay);
}
void CalculateMetrics();
void Draw( CStaticDC* pDC, DWORD dwChar, int nCol);
int m_nLastAmount;
unsigned short m_nBarHeight;
bool m_bDrawFadedNotches;
bool m_bGotMetrics;
bool m_bSpecifiedFadeColour;
CString m_strDisplay;
CString m_strFormat;
CRect m_recClient;
float m_fMin, m_fMax;
protected:
int m_nBlankPadding;
UINT m_uID;
int m_nMovement;
C3DBar m_3DBar;
int m_nNotchWidth;
int m_nNotchLength;
int m_nMargin;
COLORREF m_crBackground;
COLORREF m_crForeground;
COLORREF m_crDimForeground;
float m_fPos;
bool m_bDraw3DBar;
bool m_bLDown, m_bRDown;
bool m_bAllowInteraction;
bool m_bFloat;
// Generated message map functions
//{{AFX_MSG(CStaticCounter)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STATICCOUNTER_H__F666A491_3847_11D3_A58E_00805FC1DE10__INCLUDED_)