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#pragma once
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#ifdef CARD_DLL_API
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#else
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#define CARD_DLL_API _declspec(dllimport)
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#endif
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class CARD_DLL_API MotorAttr
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{
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public:
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MotorAttr(int axisId,
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double curPos,
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bool isEnable,
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double acc,
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double dec,
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double vel,
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double returnAcc,
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double returnDec,
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double returnHomeStartVel,
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double returnHomeEndVel,
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double positiveLimit,
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double negativeLimit,
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bool isHomed,
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int findOriginDir,
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double originOffset,
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int returnHomeMode,
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bool isReverse);
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MotorAttr();
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~MotorAttr();
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int AxisId() const { return m_AxisId; }
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void AxisId(int val) { m_AxisId = val; }
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double CurPos() const { return m_curPos; }
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void CurPos(double val) { m_curPos = val; }
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bool Enable() const { return m_isEnable; }
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void Enable(bool val) { m_isEnable = val; }
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double Acc() const { return m_acc; }
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void Acc(double val) { m_acc = val; }
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double Dec() const { return m_dec; }
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void Dec(double val) { m_dec = val; }
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double Vel() const { return m_vel; }
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void Vel(double val) { m_vel = val; }
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double ReturnHomeStartVel() const { return m_returnHomeStartVel; }
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void ReturnHomeStartVel(double val) { m_returnHomeStartVel = val; }
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double ReturnHomeEndVel() const { return m_returnHomeEndVel; }
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void ReturnHomeEndVel(double val) { m_returnHomeEndVel = val; }
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double PositiveLimit() const { return m_PositiveLimit; }
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void PositiveLimit(double val) { m_PositiveLimit = val; }
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double NegativeLimit() const { return m_NegativeLimit; }
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void NegativeLimit(double val) { m_NegativeLimit = val; }
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bool IsHomed() const { return m_IsHomed; }
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void IsHomed(bool val) { m_IsHomed = val; }
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int FindOriginDir() const { return m_FindOriginDir; }
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void FindOriginDir(int val) { m_FindOriginDir = val; }
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double OriginOffset() const { return m_OriginOffset; }
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void OriginOffset(double val) { m_OriginOffset = val; }
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int ReturnHomeMode() const { return m_ReturnHomeMode; }
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void ReturnHomeMode(int val) { m_ReturnHomeMode = val; }
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bool IsReverse() const { return m_IsReverse; }
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void IsReverse(bool val) { m_IsReverse = val; }
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double ReturnAcc() const { return m_returnAcc; }
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void ReturnAcc(double val) { m_returnAcc = val; }
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double ReturnDec() const { return m_returnDec; }
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void ReturnDec(double val) { m_returnDec = val; }
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int PulseTo1mm() const { return m_pulseTo1mm; }
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void PulseTo1mm(int val) { m_pulseTo1mm = val; }
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public:
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bool operator==(const MotorAttr &other) const {
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return this->m_AxisId == other.m_AxisId;
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}
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private:
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int m_AxisId = -1; //<2F><>ID
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double m_curPos = 0.00; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰλ<C7B0><CEBB>
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bool m_isEnable = false; //<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9>
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double m_acc; //<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ٶ<EFBFBD>
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double m_dec; //<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ٶ<EFBFBD>
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double m_vel; //<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD>˶<EFBFBD><CBB6>ٶ<EFBFBD>
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double m_returnAcc; //<2F><>ԭ<EFBFBD><D4AD><EFBFBD>ٶ<EFBFBD>
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double m_returnDec; //<2F><>ԭ<EFBFBD><D4AD><EFBFBD>ٶ<EFBFBD>
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double m_returnHomeStartVel; //<2F><>ԭ<EFBFBD>㿪ʼ<E3BFAA><CABC><EFBFBD><EFBFBD><EFBFBD>˶<EFBFBD><CBB6><EFBFBD><EFBFBD>ٶ<EFBFBD>
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double m_returnHomeEndVel; //<2F><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˶<EFBFBD><CBB6><EFBFBD><EFBFBD>ٶ<EFBFBD>
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double m_PositiveLimit = 1000; //<2F><><EFBFBD><EFBFBD>λ
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double m_NegativeLimit = -1000; //<2F><><EFBFBD><EFBFBD>λ
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bool m_IsHomed = false; //<2F>Ƿ<EFBFBD><C7B7>ѻ<EFBFBD>ԭ<EFBFBD><D4AD>
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int m_FindOriginDir = 1; //<2F><>ԭ<EFBFBD>㷽<EFBFBD><E3B7BD>
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double m_OriginOffset = 0; //<2F>ص<EFBFBD>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB>
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int m_ReturnHomeMode = 0; //<2F><>ԭ<EFBFBD><D4AD>ģʽ TODO <20><>ԭ<EFBFBD><D4AD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9>
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int m_pulseTo1mm = 1000; //1mm<6D><6D>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool m_IsReverse = false; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD> TODO<44><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʲô<CAB2><C3B4>˼<EFBFBD><CBBC>
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};
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