#ifndef _CRITICAL_RES_DEFINE_H_ #define _CRITICAL_RES_DEFINE_H_ struct CriticalRes { bool bLocked; int iOwner; CriticalRes() { bLocked = false; iOwner = 0; }; }; enum CriticalResId { kResReserve = 1UL, kResCassete = 1UL << 1, kResRailNear = 1UL << 2, kResRailFar = 1UL << 3, kResTransfer = 1UL << 4, kResCoat = 1UL << 5, kResClean = 1UL << 6, kResLoad = 1UL << 7, kResWt = 1UL << 8, kResUnload = 1UL << 9, kResCheckBox = 1UL << 10, kResDoorOpen = 1UL << 11, kAreaClean = 1UL << 12, kAreaCoat = 1UL << 13, kVsmTransfer = 1UL << 14, kVsmWorktable = 1UL << 15, kVsmUnload = 1UL << 16, kVsmLoad = 1UL << 17, kVsmCoat = 1UL << 18, kVsmClean = 1UL << 19, }; #define ResManager() CCriticalResManager::GetInstance() #endif